<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5365245</id><updated>2011-04-21T10:42:50.474-07:00</updated><title type='text'>Lame-man's Terms of Fighting Games.</title><subtitle type='html'>A blog apart from my other blog to give small advice on how to play Fighting Games.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5365245.post-96000187</id><published>2003-06-24T18:48:00.000-07:00</published><updated>2003-06-24T18:48:12.333-07:00</updated><title type='text'></title><summary type='text'>SNK's Advanced ModeThis mode is what essentially replaced the extra mode.  To concentrate more clearly on the super bars, it ultilizes something much like SFA's.  "Levels" of super are stored, however in this case, they are called "stocks".  The stocks charge up pretty quickly since attacking makes them charge up.  As you can see, coupled with the ability to roll, Advanced mode is very </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/96000187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=96000187' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/96000187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/96000187'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/06/snks-advanced-mode-this-mode-is-what.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-95693796</id><published>2003-06-15T14:11:00.000-07:00</published><updated>2003-06-15T14:11:53.163-07:00</updated><title type='text'></title><summary type='text'>SNK Super barIt's been a while since I updated.  Sorry, for all those fans...all one of them.Anyways SNK super bar has always been evolving every so often.  But KOF 98 is a very good way to start off on the DMs.Extra ModeThis mode basically was for KOF 94-KOF 96.  KOF 97 is where a big change happened and "advance mode" had made it's appearance.  Now extra mode is just a huge </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/95693796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=95693796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/95693796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/95693796'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/06/snk-super-bar-its-been-while-since-i.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-94113371</id><published>2003-05-10T11:18:00.000-07:00</published><updated>2003-05-28T16:58:00.000-07:00</updated><title type='text'></title><summary type='text'>Tech Throw/Throw escapeI forgot to mention throws in the whole equation of fighting games.  Throws/holds are basically what they are, throwing/holding plus hitting people. There has been lots of contrevertsy on whether or not throws are cheap aka much like cheating or an easy way to earn a buck.  The fact is, without throws you get a game like Killer Instinct where turtles are prevalent.  The </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/94113371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=94113371' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/94113371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/94113371'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/tech-throwthrow-escape-i-forgot-to.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888271</id><published>2003-05-06T15:07:00.002-07:00</published><updated>2003-05-06T15:07:39.930-07:00</updated><title type='text'></title><summary type='text'>SNK S/DMIt's been a while since I promised to mentioned SNK's side of the super.  So here it is kinda breifly.Much different from Capcom's versions.  I think in making the moves more difficult to pull off, they inherently created two things:1. Made the game more complex2. Made 'accidental' DMs come out less frequent.Not to mention how truly screwed up their joystick system.  Whereas the </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888271'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/snk-sdm-its-been-while-since-i.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888254</id><published>2003-05-06T15:07:00.001-07:00</published><updated>2003-05-06T15:07:18.990-07:00</updated><title type='text'></title><summary type='text'>Evolution of the Super BarsIn order to really grasp the idea of super bars, I'll bring you along a short history of both the Capcom side and the SNK side of the super bars.Capcom HistorySuper Street Fighter 2 Turbo was the first to introduce super bars to the SF series.  In general it's merely one super bar for one particular super move.  Nothing special.  As I mentioned before, also not </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888254'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/evolution-of-super-bars-in-order-to.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888241</id><published>2003-05-06T15:07:00.000-07:00</published><updated>2003-05-06T15:07:03.220-07:00</updated><title type='text'></title><summary type='text'>Dodging:I should have mentioned this technique found only in SNK games plus the Capcom VS. SNK games (CvS).  This was in the early KOF games from KOF 94-96 I imagine.  Basically what it was is that you pressed A and B together (WP + WK) and you would dodge to the "side".  You actually went into the background avoiding all attacks.  Much like the roll, it had it's drawbacks.  The main one is </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888241' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888241'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/dodging-i-should-have-mentioned-this.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888225</id><published>2003-05-06T15:06:00.003-07:00</published><updated>2003-05-06T15:06:49.703-07:00</updated><title type='text'></title><summary type='text'>Small jump/hopThe 'hop' has been prevalent in most KOF games.  A lot of people say that with the inclusion of three types of jumps (six if you include dashing jumps), it adds much variety to the gameplay.  But basically what the hop is, is  a good way to perform an overhead which I already explained before.  This is a really good thing because it really prevents people from turtling (people who</summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888225' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888225'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/small-jumphop-hop-has-been-prevalent.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888212</id><published>2003-05-06T15:06:00.002-07:00</published><updated>2003-05-06T15:06:38.013-07:00</updated><title type='text'></title><summary type='text'>Well since my really long abcense (and lack of motivation) of coninuing my fighting 101, I might just skip SNK supers for now and just head into some more hardcore aspects of fighting games.Super Jumping:  There's two types really.  "Real world" super jumping and "VS. series" super jumping.I'll start with VS. series jumping since it'll be easier to explain real world jumping later.  From </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888212'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/well-since-my-really-long-abcense-and.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888201</id><published>2003-05-06T15:06:00.001-07:00</published><updated>2003-05-06T15:06:20.073-07:00</updated><title type='text'></title><summary type='text'>Capcom Supers: Capcom usually experiements with other types of fighters before attempting to go ahead and apply it to their flagship game SF.  In X-Men: Children of the Atom (and basis for the VS. series), they had  supers as well, one entire bar.  But Instead of merely one super bar associated to only one super move, they instead incorporated many different types of supers in that one bar.  At </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888201' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888201'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/capcom-supers-capcom-usually.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888190</id><published>2003-05-06T15:06:00.000-07:00</published><updated>2003-05-06T15:06:04.400-07:00</updated><title type='text'></title><summary type='text'>Before I continue on babbling, I think I should stop and take a break with all this verbal diarrhea.  So I decided to put up popular “gaming terms” that have been produced as a result of fighting games:Button Masher:   This is quite obvious.  A kind of relation to the screamer in gyms (people who shout like they’re passing a kidney stone every rep).  Kinda sad really, since it’s merely the </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888190' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888190'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/before-i-continue-on-babbling-i-think.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888160</id><published>2003-05-06T15:05:00.002-07:00</published><updated>2003-05-06T15:05:42.520-07:00</updated><title type='text'></title><summary type='text'>No super attacks disscussion today since I'm feeling like shit [there's a post below this post that kinda explains the start of my day] plus the fact that special attacks are a monster of an article in the first place.Special attacksAh, the ever useful “fireball”.  To tell the truth this might be the largest section of this article since special attacks are fairly deep.  As all people know, </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888160' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888160'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/no-super-attacks-disscussion-today.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888144</id><published>2003-05-06T15:05:00.001-07:00</published><updated>2003-05-06T15:05:21.486-07:00</updated><title type='text'></title><summary type='text'>AttacksAnother thing I would like to bring up related to health is viltality.  This is otherwise known as the durability of the character.  Most of the time, characters are relative to what we expect from characters.  So therefore small petite characters such as children, fairly flowerly girls, and the ever sneaky ninjas are prime candidates of those with shit vitality.  This is somewhat </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888144' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888144'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/attacks-another-thing-i-would-like-to.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888129</id><published>2003-05-06T15:05:00.000-07:00</published><updated>2003-05-06T15:05:06.280-07:00</updated><title type='text'></title><summary type='text'>I cut my fighting gaming thing a bit short because I just did.  To continue.Blocking Part 2Notice that most games do not have the same block principles.  Usually it would be the most natural thing in the game, holding back (or DB for crouching block) but as you can see there are some games that require a touch of a button to block, which brings us to two entirely different games Mortal Kombat</summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888129'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/i-cut-my-fighting-gaming-thing-bit.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93888117</id><published>2003-05-06T15:04:00.000-07:00</published><updated>2003-05-06T15:04:47.886-07:00</updated><title type='text'></title><summary type='text'>Since my friends lack the certain knowledge of being able to actually befeat me at fighting games, I think I should go about ushering them into the basic concepts and techniques of fighting games.Basically there are a lot of different fighters.  The most common one would be just a fighting game where two opponent battle it out for the best two of three rounds.  Of course the amount of rounds </summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93888117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93888117' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93888117'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/since-my-friends-lack-certain.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5365245.post-93887886</id><published>2003-05-06T15:00:00.000-07:00</published><updated>2003-05-06T15:01:57.000-07:00</updated><title type='text'></title><summary type='text'>In an effort to not ostrisize my friends in general who don't seem to be interested into fighting games...I've decided to split my Fighting game FAQ into this blog so I could not clutter up the rest of my personal blog with it.  In effect I'm only ostrisizing one person who has some interest if any.  Ta ta!</summary><link rel='replies' type='application/atom+xml' href='http://faqlasoul.blogspot.com/feeds/93887886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5365245&amp;postID=93887886' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93887886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5365245/posts/default/93887886'/><link rel='alternate' type='text/html' href='http://faqlasoul.blogspot.com/2003/05/in-effort-to-not-ostrisize-my-friends.html' title=''/><author><name>S</name><uri>http://www.blogger.com/profile/10462260636410197387</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
