Tuesday, May 06, 2003

SNK S/DM

It's been a while since I promised to mentioned SNK's side of the super. So here it is kinda breifly.

Much different from Capcom's versions. I think in making the moves more difficult to pull off, they inherently created two things:

1. Made the game more complex
2. Made 'accidental' DMs come out less frequent.

Not to mention how truly screwed up their joystick system. Whereas the Capcom joystick system is very literal and leniant, the SNK joystick methods are a bit more precise. Once again to prevent accidental supers coming out. the QCF, QCF, motions are very often hard for me to do, unless on a proper machine because sometimes depending on the machine, it might react differently. However the main reason why it took me so long as to find the will to write up about SNK's DMs, is that I wanted to find a FAQ on GamesFaqs (actually much better than explaining than I am) in how to do some of the DM's motion's shortcuts which are very effective. So here's the link since I don't want to cut and paste from the FAQ directly.

http://db.gamefaqs.com/coinop/arcade/file/king_of_fighters_97_beginners.txt

If you cannot find it, then just search for "King of Fighters" and click on KOF 97 faqs and look for the "beginners" FAQ. and about a few pages down should be the shortcuts.

Generally speaking some of the moves nature are as follows:

QCF, HCB + P/K: Usually this movement entails an auto combo DM where you approach the character and if you hit them, automatically hit them for a few hits and end it with some super attack.

QCB, HCF: Usually this means a fireball super move. Although the above and this is interchangable on what they actually do, this is generally the concensus.

QCF, QCF or QCB, QCB: Usually attacks such as these ones mean one hit DM. Very powerful, but also pretty stationary aka not a lot of reach. In most cases these are moves that are good for combo finishers.

HCB, HCB or HCF, HCF: Usually these are "hold/throw" DMs that results in powerful attacks as usual. Usually prett small range, but still sometimes it can catch people off guard.

I really do suggest reading the FAQ I put up since it does such a better job explaining the SNK system than I.

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