Sunday, June 15, 2003

SNK Super bar

It's been a while since I updated. Sorry, for all those fans...all one of them.

Anyways SNK super bar has always been evolving every so often. But KOF 98 is a very good way to start off on the DMs.

Extra Mode

This mode basically was for KOF 94-KOF 96. KOF 97 is where a big change happened and "advance mode" had made it's appearance. Now extra mode is just a huge generalization, but still a good mode to tell you about in regards to the super bar.

Basically this is a super bar that put more focus on general defense and such because of the neat ability to "charge" your super bar at any time. The only other different way for the super bar to charge is to get hit. But anyways, basically you could charge your super bar by pressing "ABC" together and holding it. The problem is that it has both a moderate amount of start up time and recovery time for the charge, and your opponent could see it a mile away. The charge itself also leaves you vulnerable, hence the whole point of this mode being more defensive.

The plus side to this super bar, is the fact that you could basically access a super bar at anytime. Once the bar fills up, instantly you go into a mode called "Max Mode" and your super bar becomes a timer. This is basically a suped up mode of yourself where you do more damage with your hits. This is fairly good if you able to pull off combos and such. You could forgo the entire bar running out in max mode for just a DM.

The only downside to this is that you have a limited amount of time to use Max Made to it's fullest potential or pull off a DM. At this point of time, opponent usually jump the fuck away from you playing a keepaway game. The good side about this in a fight as your team dwindles down (you usually pick 3 team members) so does the super bar, hence making charging time much shorter. This is a great contrast to the Advanced mode which only adds more stocks to the meter rather than make charging easier.
More on that later.

The other good aspect about extra mode is when your life bar flashes red, at the critical/desperation point, you have access to pull off a regular DM at any time. But when you charge the super bar, you gain access to you SDM. The super bar actually looks different when it has the ability to the SDM.

More later.

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